What if you really don't like any of them?
(...Wait a min....why am I here....)
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don't try blm, the slowest casts of any class (but its by no means slow to play)
Mature replies.
Mature response.
Mature and correct analysis.
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Good all around. :)
It's unfortunate that some people may want a Job with this aesthetic that has a different playstyle, but there are people that maybe like GNB or MCH's aesthetic but don't like their hectic pace. It's the price we pay, in the end, to have Jobs that aren't all the same but for visual effects. In the end, we play the ones that either appeal to us aesthetically or mechanically, and if one appeals in one of those ways but not the other, we make a judgement call on which is more important to us.
Not every Job can be high skill ceiling, galaxy brain, complex, and hectic, because then there won't be Jobs for people that don't like that and the game will suffer when lots of players leave, just as it would if every Job was made low skill ceiling, simple, and relaxed. So in the end, it's healthy for the game to have some one each. I think one of the Dev design goals has long been to have at least one easy Job in each category, and the other Melee Jobs largely AREN'T easy. So instead of doing a SMN to Melee and reworking one into being simple, they added a new one to be the simple one. (Granted, we'll see what 7.0 has in store for DRG...)
Square abandoned the Reaper. There's no fun dropped weapons (only one animated weapon), gear is awful, the skill rotations are just regurgitated Samurai, and it just seems like they've walked away from caring about it. It's the Squadrons of classes.