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Ah, this topic again. It gets repeated a lot.
Do you by chance have a specific example of what you experienced in a normal dungeon, trial, or raid. Emphasis on the word normal, not Savage/Ex. I don't have the numbers, but I've read the majority of the playerbase does casual content.
Also, I can give you a specific example of the kind of "diplomatic" advice I've seen in normal dungeons. Just last week, I was running a level 90 roulette (can't remember which dungeon) as RDM, and saw the following exchange.
Healer: Jesus Christ use your rotations!
Several seconds of silence go by. Finally...
Other DPS: Are you talking to the tank?
Healer: Yes.
Other DPS: Don't talk to my partner that way.
Healer responds with a bunch of weird ASCII shapes in party chat. I was going to screenshot it and post it on here and on Reddit but didn't care enough to do that. But I got three comms in that run because I just stayed quiet through the whole run.
So, for every "atrocious gameplay" thread this is just a friendly reminder that there are probably several more examples of toxic advice. Which I've noticed more as the population has grown over the last couple years.
This kind of reminds me of a D&D campaign where I made a caster character with 0 spells intended for combat because they didn't like using magic to destroy things...
Only to have the fallout of the spells it did have result in far more destruction than the DM could have imagined... Yes I was banned from ever making a character like that again...
Constructive criticism is not toxic.
Being a snowflake IS toxic.
Some people just want you to improve, your refusal to WANT to improve is a hinderance to others.
Don't play with other people unless you are going to put in the effort to actually TRY.
Whether the healer was right or not is irrelevant. This is EXACTLY the kind of attitude I'm talking about. People that talk rude or in a condescending manner are shocked when someone responds in kind, or straight up chooses to ignore them. They will run to the forums and create threads like this. The anonymity of the keyboard gives people license to talk to others the way they would never do in real life, and I know they wouldn't because if they did they'd likely get knocked the eff out.
Here's an example of constructive criticism: "You should trust more in your HoTs." This was actually directed at me a while ago when I was learning AST. And I appreciated that because I was overhealing too much.
Compare those to "Jesus Christ use your rotations!" And that's verbatim. I remember it very clearly. I have no doubt that this is the way a lot of you communicate to people in game because this is how gamers talk in all the other games I play.
It's not called snowflakes to be put off by something like that. It's called you having some real shitty people skills.
Its called people not willing to take personal responsibility to learn to play the game before queueing into a multiplayer environment.
I will not carry somebody who does not put the effort into learning to play. Plain and simple. If they want to waste their own time, they can do so. But do not waste mine by playing like you have both hands tied behind your back and blindfolded.
We had a Dancer join our E12S mount farm and die to literally every mechanic in P1, while opening the fight with Improv instead of Standard Step.
Know what we did? Told them to go watch a video and come back when they know what to do and how to play their job at the level required for the content.
They didn't get salty, they just said 'I'm sorry, ill go take a look' and came back an hour later and cleared with us without a problem.
^ This person took personal responsibility and feedback without being a snowflake about it, and got better at the game.
You have the entire Internet worth of guides and information to help you get better, if people don't want to do that, then they should stick to single player content.
It takes 5 minutes to read a guide, learn an opener and be an above average player, People just do not do it because they don't care about wasting other's time.