Originally Posted by
Renathras
And finally, on accessibility, it really didn't help as much as people think. As you say, dying at 30 seconds after burst is FAR less punishing than dying 30 seconds before a burst, or sometimes worse, in the burst window. And while it's supposedly made it easy - "Just use your 2 min stuff on CD, stock a couple resources going into the buff window" - in practice, this has made the gap between top players and bottom players wider. The top players find it more boring, the bottom still can't coordinate it (and suffer more from the random KO's they have), and the coordinated midcore on voice chat, probably the only group benefited by it, still have the occasional string of no-crit-buff-window type stuff or a death right before burst that costs them a clear.