one way of addressing that would be to make a new roulette with DR and the Dalriada. That way, when you queue you know what to expect and can prepare adequately. I would definitely queue for that regularly.
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I think the point is that content should be proofed enough that outside communication methods aren't needed to accomplish it. I'm usually in the camp of "just use discord" but lately I'm starting to see the viewpoint of those who think the devs should provide ways to accomplish the content without it. More incentives should be applied to give people a reason to return to the content and tossing it into a roulette isn't a bad idea imo.
It's understandable for savage runs of DR to be formed out of the game because you actually need everyone listening and on the same page to get the clear with the limit on raises it has plus just how chaotic it can quickly become. Normal runs of DR, Castrum and Dal I don't think really *need* to be kept to Discord in the same fashion.
Ultimately putting those 3 specifically into roulettes would be nice for those still trying to wrap up achievements. The zone activities themselves are another story as the devs really need to put in a reason for those who have finished to return.
Like I said earlier, discord was used from the start in Bozja (and likely Eureka. I've only been around for so long.) We made coordinated efforts to queue up for CLL, as not everyone was doing it (and not everyone was good at it). Some higher level of communication has always been necessary in these games for years and it's better that it's handled by third parties, rather than taking up time and resources in the game environment.
As far as Bozja goes, I believe the devs did plenty to facilitate completing the content. From content that originally required 48 people, they made allowances for fewer to participate and complete objectives. A party of 8 or less can do whatever they need to do. They shouldn't have to hold people's hands and shepherd them into these areas to complete content. Roulettes aren't the answer to everything. They're great for people doing smaller scale content, but as the controversial alliance roulette shows, people start to lose interest in objectives that take longer than 20 minutes.
If they were to actually port CLL, DR and Dal to a more compact format, then I could see having them be accessible some other way, but even then you're still at the mercy of people's actual desire to run the content and then we end up with threads complaining about queues. This is why we've been better off not having a new exploration zone this expansion. They need to take some time to make improvements to that system or possibly move away from it.
This whole idea is very lacking at the moment. You can't just throw stuff in a roulette and expect people to go for it just because of an excess of carrots added to the stick.
One of the main reasons I made this post was to directly address some of the issues with the raid requirements in these zones. DR can be specifcally preped and queued for (however as mentioned in the thread, it really should have its own daily duty queue), but Dalriada requires you be in the zone to enter it, same with Castrum in Southern Front, which hasn't had anywhere close to full runs since 5.55 launched. While BA can be sepecifically preped and queued for, it's also not part of the zone story questline and thus not a hard requirement. As a result it's more so in the category of duels where having zone filled up with more players might offer more oppertunities at achievement completion. Which is something I'm completely fine with discord servers and groups being around for as it's not a hard requirement.
The main goal of a Eureka/Bozja roullette queue is to effectively boost player participation in the completion process of the zones to keep content relevant and provide new players a better experience. It would fill the same niche as the 50/60/70/80 dungeon queue.
Already out of stuff to do in 6.3 and kinda wishing I had more queues avalible to do right now.
I think you'd cause more problems than you would solve because those are completely different formats of raids. Alliance Raids are much more structured and hold to roles more strictly. You'd get people who only did DR because they had to dropping because they were expecting the normal Alliance Raid format. If they do anything, they should find a way to get the instances into DF for these zones and make a roulette of that. Then people aren't blindsided by something like DR where they queued as a healer but there are no tanks so now they're expected to take on a different role using Lost Actions they may or may not have any real understanding of.
Yeah something like that is fine, my original post rewards are just kinda a general guideline for the request.
I think providing essences to the player at the start of the run would solve a lot of these problems. If enough people kept doing it because it was in the roulette, I think the community would just figure out how to make it smooth. DRN isn't that hard. Failing that, the dutyfinder version of it could just stick to a more traditional 24-man party composition by forcing anyone who queues it through dutyfinder to have a typical party comp (i.e. no groups with 2 tanks, etc) and then grabbing parties in the same way it'd grab comps for any other 24man. Either way, at least people who want to do it would be able to just queue up, and the content barely anyone does would finally see some more play.
FWIW people get orbonne and leave because they want crystal tower, so my initial post was not overly concerned with appealing to people who queue a roulette with something specific in mind. With a full group using free damage essences, DRN would take like 20 minutes tops and drops rare jackpot items that are worth serious gil. I definitely won't speak for everyone, but I'd be queuing up the roulette and celebrating if I got DRN in that context.
They would at the least have to force traditional roles setup so there wasn't the cognitive dissonance of not being able to play the role you queued as. There also may be DF limitations that won't allow two different formats in that roulette.
But I still question the wisdom of shoehorning content with special requirements like essences that people don't seek out now into content that runs on a completely different format. Especially with the idea that people will just "figure it out". Seems like this idea is catering to the niche group that like this content (because if it was popular, wouldn't it be sought out more and be more active already?) at the expense of those who currently enjoy Alliance Roulette. That's why they should retool these special instances to be available on a roulette, but on their own roulette so anyone who chooses that roulette knows and agrees to what they're getting into.