Originally Posted by
Curisu
Okay, to give you a more serious answer.
No matter how big the incentive is, it always is faster to give up and try again with a new team.
And more rewards will lead to more toxicity and bad behaviour.
Like, when a win gives triple the rewards then it is more likely that a "bad" player who maybe just has a bad round or the enemy team has good focus, gets harassed after the game.
You could also make that the round takes longer, but that leads to more frustration when you play for so long and at the end it is for nothing.
These fast rounds with low reward difference is the best way to keep all participants as happy as possible and to have as little time with a "bad" team as possible.
It casual friendly and that's what SE is aiming for.
Also, there could be differences between the ranks and region's.
Because I have not the same experience as you.