Well that explains why Im always pissed at my team. Youd think being on top would be fun but honestly it sucks
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Love all the salty defenders, you did fine team let you down gg go next. Can't expect much more when who you get on your team is a literal dice roll.
The matchmaking really does just force you to go "it is what it is" because at the end of the day, you can't carry 4 people.
Exactly. "Elo" is a system designed for 1vs1 chess games, which is why it's terrible for team based games where individual skill has little to no weight in the outcome of the match. Essentially this makes nearly every match you play a horrible, annoying, grueling slog of a win or a complete stomp that you could do nothing to stop. Your wins take immense amount of effort to achieve, your losses are just losses that you have no control over no matter how much effort you put in. It's not fun. 50% win rate systems are not enjoyable. Who wants to play a game that you spend half your time losing no matter how good you are or deserve the win?
"But the enemy team has the same chances of getting the bads so you get stomps too, sometimes!" It does happen when you're on the backend of the "tilt" when your win rate starts dropping closer to 50% away from your usual 55%+, but when you're approaching the 60% or higher win rates, it becomes statistically impossible when the queues are populated enough.
"The only common factor in each match is you! That's why you lose!" With this logic, yeah I'm better than most because my win rate and numbers prove it, but the same logic applies to the common factor being I always have worse team mates than the enemy team to force my win rate away from 90%+ where it belongs back down as close to 50% as possible. The game wouldn't need to put bad team mates on my team if I wasn't an extreme outlier in the system.