Probably most ppl will recall the bees in AK and actually having to communicate and formulate a plan of attack and when to use the LB just outside the boss arena, assuming you still had the LB after the first failed attempt. I still remember IB healing 300% and dying to death sentence in T5 because holmgang wasn't an invuln at the time but that was immediately fixed among other things. It was more game focused as opposed to lifestyle focused just as Annram said about the casual afk's in limsa which actually wasn't the case back then since ppl did that in mor dhona.
Just a shame FFXIV doesn't give newer players that sense of overcoming adversity in content that's not extreme or higher. I will say playing on PS3 it was brutal and you basically had to telegraph attacks due to shotty code and server pings with titan being notable as a group killer.
I guess the best analogy is like going from Demons Souls to Dark Souls. ARR set a lot of the foundation but was super jank with HW taking that and cranking it to the extreme and nearly perfecting it. You will never see Attack Power increases in any buffs after 4.1 because that is utterly broken and it was given to a tank, which was 50% in ARR only to be nerfed to the ground till we have just 100% direct hit crits.
