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Ninja's toolkit is just amazing. You can do so much and when you start chaining that LB it just feels like you're playing Pac-Man.
I personally enjoy DRK the most though. There were games where the rest of my group wiped and I held the Crystal alone in time for everyone to come back and continue the assault. Survivability is great if you manage your toolkit.
DRG is also another fun one. Very bursty job. You can definitely overwhelm groups. LB is a bit easy to spot, but it is definitely good.
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I really enjoy MNK. Sometimes you have the most mobility. Sometimes you don't. Most of what we do is just GCD punching, but like I think the job is overall really technical, and interesting. It's mid to high tier; renowned for its ability to delete people on paper, though it often doesn't happen like you think it would. Defensive likewise sounds juicy, but the heal seems to come out so late you can't always hold RoE for as long as you'd like. That said it's the ultimate melee when it comes to ST pressure. Sticky, high throughput, and relentless.
Guilty pleasure is WHM, which I only play in FL.