“The developers of a job shouldn’t have the job so don’t touch the job”, I guess if you want to think like that I’m not gonna stop you
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If everything works fine for DRG and AST after the changes, then great (and we can feel sad about them not putting enough time and effort into all previous changes to certain classes). If it doesn't work fine, then i can only ask one thing: when will Yoshida personally gut BLM so it doesn't seem so out of place standing on that pedestal?
Undraw will survive the purge.
Isn't it telling that the community gets terrified when job reworks come up rather than excited?
As an AST main, no I am not happy about AST receiving a "rework" nor am I happy their postponing it because of the backlash from SAM's Kaiten issue. I want to know what the hells they're doing this time. Because:
ShB saw AST's cards go from diverse to the bland crap we have now and only in PvP are they somewhat what we've been asking for since then.
On top of that, Endwalker saw Nocturnal Sect (and Diurnal tehcnically, but that's just who we are base now) removed as well.
What else do you plan on removing SE?
The BEST thing to come out of this "major rework" would be things that SHOULD have been done at the beginning of EW:
- Draw/Play combined in one button - like it is in PvP
- Major Arcana/Crown Play combined in one button
- Astrodyne removed/made worth a damn because its a glorified Lucid Dreaming right now
- Undraw removed because it is by an large the most worthless skill in the game as there is 0 reason to Undraw a card instead of playing it (and no, at this point I don't want to make Undraw a mechanic in some way)
Outside of that? Diverse cards. Which I don't see happening. But a man can dream.
Neither needs their APM cut down. If you don't like APM, there are plenty of other choices. DRG, especially, is busy only for a short burst every other minute. Fix AST's button bloat (Draw <> Play, Minor Arcane <> Crown Play, etc.) and call it a day.
If we're not bringing back prior, more thematic systems and/or their greater-than-current nuance, we may as well spare ourselves the butchery.
No, we turned it into a trait because, button bloat aside, it already was one.
There was no reason for it ever to drop in Stormblood except between fights. By Shadowbringer, you couldn't even drop it between fights except by gross neglect. It was pointless to have as an action.
I usually just play DRG in casual settings but after they shortened the jump animation lock and made it easier to double-weave with them, I feel like their burst is already much more manageable. I think the only thing I wouldn't miss is the extra charge of Life Surge we got in EW.