Originally Posted by
Liam_Harper
That said, now they have snuffed out that last spark for max level crafters, they really need to look into stabilizing crafting as a whole. I personally think a system that's almost designed for bots and allows players to skip Normal and Alliance raids entirely and have a Savage ready set handed on a plate for peanuts is terrible design. It undermines the gearing process. It makes crafting no longer worthwhile later in the patch. It's just less content overall. Making it worthwhile to run Normal, Alliance or craft a lot for gil just means people stay occupied and subbed longer, without requiring development time. I don't get why the devs tossed that away.
But I digress. The change is great. Nice chance to chill, enjoy the story and craft at a relaxed pace.