Originally Posted by
Kabooa
I'm personally in the camp where "Criticals" should be the result of completing a conditional instead of random or auto applied.
That's a little incompatible with stats as they are currently, but outside some notable RNG situations, that's how PVP works. Every class has a few critical conditions.
Just spitballing, imagine if any Draw Attack gaining its critical bonus was connected to successfully defending with Third Eye*. Now I'm not going to pretend that's a great example, but consider how you might have to bend and change to individual encounters to land as many of those as possible.