Yeah... one of the more significant complaints about the game. It takes a while for things to get sort of interesting.
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It's really not a stretch to state that MSQ now has more in common with visual novel genre than MMORPG or even JRPG.
I disagree. There's by far more combat in the average JRPG than what FFXIV has on offer. In the most recent patch the only mandatory combat takes place in the dungeon itself. Whereas if I fire up, say, the FFVII remake there's a much healthier balance of combat and story to be found.
MSQ is whatever, some solo instances really improved in SHB/EW but besides that what else is there for gameplay? Going to the place and talking to the thing?
Yea dungeons but they are notoriously undertuned, trials? Same thing but not to a harsher standard, beyond that what else is there? The fan base needs to ask the big questions
Balance between gameplay and just watching something without doing nothing it's an issue with FFXVI, in particular when you want to unlock something and you are not in the mood to dealt with long cinematics but still want to enjoy the MSQ.
Once you finish the main MSQ of each expansion it gets a little bit better since a a good junk of side content opens.
Yeah the story isn't that good to be that long. Also is far too passive from a gameplay stand point.