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Originally Posted by
Kabooa
I'll explain it quite simply.
I am a player with over a decade of MMO healing experience in more demanding games than this, and I don't play healers in this game as my main class. I play them competently enough - I can clear any of the savage tiers on them, with or without echo, just like I can with any other job in this game. If I whipped myself back into shape, I'd probably be just fine on them in ultimates too.
Should my feedback be preferred over someone else's? If someone mains healer, but doesn't touch beyond extreme, is their feedback more or less valuable than mine?
I personally think that healing experience in other MMOs is irrelevant when it comes to providing feedback for the way healers function in this game. I don’t play other MMOs, but based on what I’ve read, the functionality of the role in FFXIV is different than it is in other games. If the survey was something along the lines of “what do you think we could add to the healing role to increase engagement”, then perhaps this experience would work in your favor. You could bring in what other games did with regards to healing and healing design and offer suggestions.
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Using Kaiten specifically, Kaiten is not a Casual vs Hardcore, Skilled vs Non, End-game vs Housing enthusiast issue. Kaiten is an issue of GAMEFEEL, which has nothing to do with clearing ultimates, savages, or any of that.
So why should any one Samurai's opinion on Kaiten be worth less than another? Does the 4 year Samurai casual not get a say in how their class plays if a sweaty, hardcore, week 1 ultimate Samurai says "No Kaiten is fine"?
I’m not going to provide answers based on Kaiten specifically because I don’t feel qualified to provide that. I’m not sure if you’re being rhetorical here, or if you want me to actively provide answers that I’m not qualified to give. However, I think that SAMs that don’t have an understanding or grasp on the job—I am talking about those hyper causal ones that barely know the rotation, play it freestyle, etc.—do not really have that much of a say. They aren’t playing the job correctly, so how much should they be considered when it comes to design? Especially over those that do have an understanding and can perform at an above average level or higher?
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Once we say "Their feedback doesn't matter", it's only a matter of time until neither does yours, because most of us are far closer to the average player than we think.
My feedback already doesn’t matter for a lot of things in this game—I’ve already listed some examples in my replies in this thread where my feedback would be meaningless. And I am perfectly fine with that. I think my feedback is more valuable when it comes to healer gameplay and design versus something like tanks, casters, or melee gameplay/design; and that is because I play healers in all types of content and have invested time and effort into optimizing them. I might not be 100th percentile uber speedkill levels of perfect, but I don’t think I’m bad at them.