Really now?
"i DoN't ReCaLl ThEm AsKiNg OuR oPiNiOn HeRe"
Surprised no one else went for the jugular and called this fool out on his BS earlier. Get used to these threads bud, they're here to stay.
Vue imprimable
Really now?
"i DoN't ReCaLl ThEm AsKiNg OuR oPiNiOn HeRe"
Surprised no one else went for the jugular and called this fool out on his BS earlier. Get used to these threads bud, they're here to stay.
Please stop feeding the troll. You're all being baited out of the topic so easily it isn't even funny anymore.
Please don't let your incompetence over the housing lottery system overshadow your incompetent and ill-thought out changes to Samurai.
I'm about to go into Ultimate on a job that isn't what I geared up to do it on and at this point I don't even have a choice regarding BIS.
Revert the changes immediately.
SE/YoshiP. Stop lamenting the dev's time has gone to waste.
It's far better to lose some dev time than to lose players who are pissed off / bored of your jobs.
Pull your head out of your ass and revert it.
As a former Monk main, this makes zero sense. Calling out others for giving their feedback in whatever way they expect would have the most impact makes no more sense now than then.
And, arguably, we shouldn't have limited ourselves to just a few threads. The SAM feedback is seeing far more cross-platform traction than we managed, and I wouldn't doubt a large part of that is just how (obnoxiously, if you care to call it such) visible those affected are complaining about the unwanted changes this time around.
Yes, most of those threads aren't meant to get to the heart of how and why the problems work, but simply to funnel attention to the few longer threads that really matter. But if that's what it takes to expand attention to the point the devs would have far more trouble ignoring it, then so be it.
Unlike the earlier Monk changes, which at least smoothed out a garbled mess (even if in arguably the wrong way), there's no redeeming feature to these changes here. They're therefore that much less excusable.
Shoha was only a tangential note to what was more broadly an issue of gameplay being centered around an inflexible skill for which a single instance of packet loss could utterly screw over your minute-by-minute rotation, being generally undertuned, and having been stripped of a core tool (Hagakure).
That what was presented as the then-capstone skill (Shoha) had turned out instead, in effect, to be a mere buff to a 1-minute-CD movement-and-turning-locked downtime skill (Meditation) was merely an iconic representation of that slap to the face.
The "solution" the devs gave, moreover, was half a Monkey's Paw outcome at best, and went directly against much of that same feedback's reasoning. It was not what SAMs at the time were fighting for.
I was still playing Monk alone at the time and even I couldn't garble the narrative that badly except by intent.