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Originally Posted by
_forgotten
Friends, healers near and far, it is time we have a heart to heart about Energy Drain. For I have seen far too many calls for it's removal, both here and in The Balance.
TL;DR: If you can't play Scholar because you smash Energy Drain too much, Play Sadge. Aetherflow heals are powerful and not a DPS loss when used properly.
Losing potential damage when doing an action is literally what a dps loss is, no matter how you twist it, Aetherflow heals (without recitation) are just a dps loss that may be worth taking to avoid bigger dps losses (dead party members)
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So when we consider healers, it makes sense to me that some healers are more difficult to pilot than others.
For both regen and shielding healers, you have a "simple" and a "complex" class
This is bullshit, all healers are simply different flavours of braindead (with maybe the exception of optimal card ussage of Ast) and Sch is no exception, if you think ED is engaging complexity I suggest you to check other jobs, your mind may be blown I warn you
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they have more to consider.
At least for Sch/Sge comparision, no they don't. They're literally 2/3rds of the same job just one that can heal well without tools that fight against each other and the other have to dump healing on the cohealer or bite the bullet and lose damage in a "wonderful" design centered about punishment, not reward.
And before someone says "bUt yoU LoSe DPS wiTh AeThERFLOW sO YoU HavE tO aVoId iT" first the priority of fairy/non AE>AE>GCD heals is something any half decent sch does by nature and its ALL the depth the job has nowadays, we dont even consider how to properly weave the heals anymore for fucks sake, secondly if avoiding your kit is engaging complexity for you, Im sorry.
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Healer DPS on "complex" jobs requires a deeper understanding of in game mechanics, how classes operate, and how mechanics need to be resolved(including healing output).
LOL no, thats something every healer wanting to optimize has to do, no matter if its "complex" or "basic" and thats not even deep.
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There exists a subset of players that desire a "complex" gameplay loop that isnt just "turn my brain off and press my buttons."
Agreed, sadly there is no healer that fits that niche
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Energy Draining 3x every aetherflow CD is a DPS loss. Why: Because if it saves you, or your cohealer, a GCD heal, it is a DPS gain. 100 potency on ED will never out DPS a GCD DPS spell, therefore aetherflow heals are almost always better than a GCD heal option(*eyes lillies*).
Thanks for telling us what basic optimization is, now if only there was a design that not only encouraged that but also didn't punish the player who is actually playing for the team...oh WAIT there is one is called Addersgall and the free oGCDs
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Spend the time to learn complex jobs before complaining about their complexities.
Sch is not complex if you want complexity just check Blm for example, any line optimization have more thought behind it than anything Sch does in 90% of the game content
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Simplification is what took healers from 5 DoT's to manage to 1. Please, we really dont need more oversimplification.
Do you realize that most of the complains here about ED are calling for a rework of the mechanic to be changed for other kind of reward? We do not call for oversimplification but to remove a system that do not fit the current healing landscape where there are 2 healers who can carry the healing and other 2 who rely on leeching their teammates due to old systems that did not evolve properly.
Honestly this post just makes me think that you're stroking your ego thinking Sch is some kind of big brain class when its in its dumbest state ever. There are no "complex" healers sadly, just healers that can heal well and healers that are punished for doing it.