WHM needs a rework.
I have never been as bored in FF14 running dungeons as a WHM leveling from 80 to 90..
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WHM needs a rework.
I have never been as bored in FF14 running dungeons as a WHM leveling from 80 to 90..
Thank you for your feedback!
I saw videos about DRK's TBN and whatnot, nothing I understood, hence I cannot comment, sorry about it. But I cannot imagine it, living dead in non-WHM... however, I am in JP dc, here, we have many randoms, as we queue savage weeklies, when I had for P3S DRK+SCH+AST, they were easily able, by SCH, Exo, and AST's off CD double heal, in an instance, it is more nuisance than white mage Bene I imagine!
As for MCH, I hoped they do charges, instead! I play with 275+ ping, I do get all the hotshots off, but, sometimes I cannot. and it depends on controller's reaction, or if KB/m, on that. But, like they have done before, sometimes new jobs brings new ideas and gimmicks, making it to change most jobs in certain ways, I look forward and leave up to SE dev team ^^ I think that is where I stand.
Treating casters and rangers differently made sense when damage types mattered and the ranged physical role doubled as a sort of pseudo-support role. As it is now, we've got 6 ranged DPS with different levels of mobility.
They need to do more to actually differentiate the two ranged DPS roles if they're going to add a bunch more to each.
As a potential DRK main, I think the real issue we have is a lack of self-sustaining survivability tools. PLD and WAR were given massive self heals. DRK is left with pitiful life-gain abilities and The Blackest Knight. TBN is amazing but it's not the same as recovering 70% of your health on your own.
I also play AST quite a bit, as well as BLM. I'd say BLM is really well off right now but still wonky. You spend a lot of time watching instant-cast abilities on your bar waiting for you to be forced to move.
AST is definitely bloated. There are several heal buttons that all do roughly the same thing (That being heal lol). Why have so many AoE heals split across several buttons?
I also have beef with this whole 10% damage reduction thing. It's such a mediocre number it begs to ask why? Why is it all over healer and tank toolkits? Just seems like such a subpar mechanic to add to the game.
On a final note, I tried SGE and I dislike so many things about it. In many ways it reminds me of WoW Discipline Priest without the fun of the class (Or the healing throughput on damage). I feel like they missed the nail with this one.
On the other hand, you can combine TBN with Shadow Wall to potentially mitigate 70% of your health from being lost. I've used it to solo Therion several times.
Do we really want all tanks to be the same? What makes DRK unique is that you focus on preventing the damage in the first place, while the focus of WAR is taking the damage and then healing it back up. I am sad that GNB and PLD had to take some of what WAR has but at least DRK has retained something unique.
It could get another shield to combine with TBN but arguably Oblation could be.
The thing about TBN is we most likely won't have it in the event of near death. We save it for when it can and will get a Dark Arts proc. Elsewise it's wasted MP.
PLD's don't have to sacrifice damage. The changes to Holy Sheltron give them a decent HoT, and in the event it's not sufficient they can heal on demand or Requiescat inter-cycle heals with damage.
DRK's get a meager self-heal on the end of their combo, and a similarly impotent oGCD heal. If we were more barrier focused/life steal focused, we'd be more in line with the other tanks.
And yes, tanks do need to be the same survivability wise. No one is forgoing DRK's right now, but they'd rather have a WAR/GNB/PLD. The additional healing requirements of DRK are a nuisance.