You evidently never played FFXI!!
Skill Chains were not done individually, but by collective interaction.
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"Sense of Accomplishment" all i want from 2.0
I think it's really lacking in xiv at present. partly due to the solo heavy aspect in some situations.
"woo i finished the main scenario, so what?" it just doesn't feel like you've really achieved something and i feel that comes partly from the solo heavy aspect of it.
i'm going to relate to xi and some people will rage. but you took 6 people do go and defeat shadow lord in rank 5-2 and you felt a sense of pride when you beat it or even the higher rank fights like the 9-2 one. you managed to get through that and you felt like you'd achieved something big. where you beat future perfect or whatever the last one is called on xiv and you feel kinda like "is that it?"
the expansions were cool to. so many things that in turn had big impacts, from clearing the 3 prommies and being able to access whole new zones and areas to that sense of awesomeness when you'd managed to beat 6-4s airship fight or even divine might. taking your first real steps in sky or sea. the stories were awesome and you always felt like you'd achieved something from them by the way in which the game changed as you did them. huge feelings of greatness the first time you entered the ru'ann gardens or al'taiu. something i feel really lacking in 14. i'd love to see a main scenario that requires groups of people to do adds a sense of challenge/accomplishment similar to xi.
another thing in xi was i could home from work seek a party and go spend 2 or 3 hours exping and gain 1 maybe 2 levels and even then you'd feel like you'd achieved something because there was neary always that new piece of gear you could finally equip. or that new ws unlocked or something. in xiv i can go to natalan grind like crazy get 5 or 6 levels and think meh....
overall there was so much more of a sense of accomplishment and thats what made xi great. i dont want xiv to be xi-2 but if it can inherit the same sense of accomplishment from awesome storylines and such then it will be awesome. right now it just feels like a time sink and it pretty much is until 2.0
I already see this thread is turning into a train wreck so I'ma chime in before the carnage...
I just want my god damn blue magics back:(
And of course bigger bosses requiring a alliance of 20+ ppl to fight;)
All I want is to see the active/passive mode gimmick be scrapped.
Your comment is a perfect example of why SE does not want gear swapping in XIV as they have stated.
SE didn't fail on macros for XI, they refused to change the system for a smaller % of the community as they never wanted or intended to have gear swapping in the game, period.
Spellcast wasn't a fix for the macro system, it originally was set parameters to switch gear automatically based on actions and became more complex/diverse each update to satisfy an original low % of the community which forced it on the rest of the community.
When you look at the overall picture. Gear swapping forced a community to go from simple macros to automation. Yet alot of that original % that forced gear swapping cried for simple spellcast templates because they refused to learn it to begin with.
All in all it came down to selfishness. Which is why I agree with SE not adding gear swapping capability to Active mode or built hate to XIV.
Optimized Netcode/Server Structure
PC version not degraded/limited in quality/performance cause of a Console Port.