Reading some of these feedbacks about DRK makes me laugh a bit. CLEARLY they haven't read the tank side of the forums about DRK situation.
Reading some of these feedbacks about DRK makes me laugh a bit. CLEARLY they haven't read the tank side of the forums about DRK situation.
Dark Knight is not in a bad spot. It has 8 mitigation tools and the highest DPS of all tanks at the moment.
The problem with Dark Knight is that it didn't receive any self-sustain tools like Warrior, Gunbreaker, or Paladin. It still needs Living Dead addressed because it is functionally a horrible invulnerability mechanic due to the consequences that other tanks don't suffer from.
If it were me i'd change Oblation into an Aurora-esque ability similar to Gunbreakers. It already has 2 charges, and the mitigation from it wouldn't be missed if a HoT could be gained instead.
Change Living Dead into something less punishing.
And maybe tone its damage down a bit because its absurd right now at high end.
If it needs such changes then wouldn't it not be in a good spot?
I don't really see Warriors or Paladins asking for big and numerous changes.
Gunbreaker is okay too, I guess. Seems to have a higher skill ceiling to master.
Nothing feels as bad to me as DRK atm, astro cards need fixed cuz the rng does feel awful even moreso than before thanks to astrodyne but the rest of the kit is still enjoyable. The other healers all feel fine, sch feels enjoyable to me now where I hated it in shb due to how clunky it felt.. it still has some weirdness in it's base but the fairy feels much more snappy and I actually like the 90 skill, sch is 100% superior to sage in my eyes. Monk feels weird but I have not played it enough yet to say too much other than I miss my postionals, though I still find myself going for them out of habit.
DRK is currently the worst tank in dungeons, and have suffered from losing abilities every expansion.
People who say DRK is not in a bad spot are people who have no idea what they are saying. It has so many problems I could make a list. And proof of that is the mega thread here in the forums that has almost 200 pages of players complaining about the job. The job has almost no healing in dungeons with the exception of abyssal drain and it's only worth using with 4 or more ads with a 60-second cooldown. Delirium is a bad copy of the inner release. Bloodweapon is clunky as hell, needs to be changed into a 5 gcd action. Dark mind is very niche and the living dead is horrible. Salted earth and its new skill look like it was made by my kid in his free time on his 10-year-old computer. Do you really think salt and darkness is expansion-worthy content? Shadowbringers is a line aoe just like the edge of shadow when it should be something unique, it's the level 90 skill. Not to even talk about his traits, "Enhanced Unmend" - Reduces recast time of Plunge by 5 seconds when executing Unmend on most targets - This trait is bad and lazy. It's just a 1-2-3 combo and popping off offgcd's when off cooldown. The job has no identity.