Originally Posted by
Akiudo
and they came to the conclusion that it was not feasible, to quote:
In the past, we partnered with a major company to experiment with switching to cloud servers. However, from a server cost and reliability perspective, we concluded that it was unlikely.
and before the next guy comes up and says "see ? they mentioned costs, i knew it they are just cheapskates" sorry to tell you but this is still a business at the end of the day, unless you want either sub prices to rise or money to be cut elsewhere (which will mean game development) than yea, of course the extra costs coming with things like this have to be taken into account. furthermore even if costs where a non issue they also mentioned reliability problems, which isn't unrealistic when talking about a game of this scale