Thank you for sharing your experience and ideas for improvement! I'm glad to hear from more people and perspectives, especially since I hadn't heard about the Potion of Harmony before.
Yet that's not what I'm hearing and what I discussed. I frequently hear from people who can't afford things they need to play the content they're interested in, such as raid prog gear and consumables, or duelling / Delubrum Reginae Savage consumables, or so on. The time and energy they have to do roulettes and Challenge Log isn't sustaining their expenses.
And wanting to repair one's own gear isn't replaceable by not crafting, not as a raider. Just last week I had a P4S (Pandemonium 4 Savage) group that had to leave the instance early - giving up a very valuable checkpoint for prog - because the BLM's gear had been completely smashed to 0 durability and they couldn't repair it in the instance. (It's not that they forgot to repair, it's that dying a lot is a normal and practically necessary part of prog.) Even in non-checkpoint fights, it saves a great deal of time and frustration not to have to leave the instance to repair; I once heard from an Ultimate raider who told me that even though Ultimates don't checkpoint at all, they still wanted to make their entire static level crafters just for the sake of in-instance repairs.
I skimed through the important segments that I thought through about it during my experiences. Personally, my responses might be more bias towards the DoH/DoL because i do like the crafting aspect. So that's the first thing.
In my FC, there are several raiders who managed to get thru without "getting their hands dirty" since there are omnicrafters that are kind enough to provide gears for them, sometimes even for free. This fact did make me wonder on why should crafters work so hard to gather mats, sit through hours to craft the materials, and finally, to craft the final piece of gear.
I made my own set, and I can say it's rather time consuming. When i checked the MB, for the (classical set) latest craftable set in EW, i was rather shocked. It was only 1 week since the recipes are out, yet the prices had went so low. It's just not rewarding considering the time, and effort taken to gather mats, and the pentamelding part was hell.
I do think that, it is not totally the game's fault. I do think it is due to the delay of EW release though. During the two weeks of delay, many players (at least in my friendlist) are all taking up odd jobs like crafting and gathering to spend time. That has probably contributed to a lot of new crafters well equipped to tackle the new recipes.
This is quite supported (i think) on the influx of players buying crafting materia to quickly get their melds on point. The materia prices often shoot up to high prices, far higher than those classicial gear that are crafted through the help of those materia.
However, as time goes by, many of those new crafters decided to stop crafting because "it is waste of time when i can just buy my stuff from the MB"
P.S
As a complaint, I do not like the challenge content for DoL/DoH.
Seems like plenty of those are basically a luck-based game.
Like failing a hasty touch on a Centered proc
Waiting for your Primed/Pliant by paying CP and hope it comes next, but you realise you have burnt almost 100CP without hitting any.
And the rotations (Basic Touch --> Standard Touch -->... ) so on, are rather useless in the expert crafts. They cost way too much CP.