After some thought, it's pretty obvious we will use both charges of tsubame in the opener thus leading to a hyper strict rotation for another expansion.
Sigh, can't they just reduce the cooldown to 55 like with meikyo
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After some thought, it's pretty obvious we will use both charges of tsubame in the opener thus leading to a hyper strict rotation for another expansion.
Sigh, can't they just reduce the cooldown to 55 like with meikyo
I didn't understand what they were talking about with the changes to third eye, did they take away the heal u can get with third eye ?
Hope not, I'd pair that heal with blood for blood and second wind when I played Sam.
Correct me if I'm wrong, but isn't 10 kenki worth a lot more potency than the gain from using Seigan over Shinten? If so I can see Third Eye usage becoming a lot more important. Every raidwide, aoe marker, stack or so on that you fail to catch is two missed positionals worth.
To follow up on the above question, are SAMs actually willing to start pulling bosses with Third Eye to gain an extra Shinten in the opener with the changes, assuming no raidwide in the first ten or so seconds?
I wouldn't mind throwing them a TBN and doing the countdown for me if that's the case.
Would it even be possible to fit 2midares, 2 tsubames, ogi, and a hibana in a 20 sec window. I feel like we would need a lot of sks or it'll be really tight.
So overall do you guys think 6.0 changes will make samurai smoother or worse? I've been reading all the posts and info and can't really tell. Shb opener could use some work but overall the class feels good outside of some mechanics requiring a reset.
Maybe? Thinking the opener will be something like
0 hakaze
1.5 ikishoten
2.5 yukikaze
3.5 meikyo
5 kasha
7 gekko
9 midare
11 tsubame
12 senei
14 yukikaze
16 higenbana
18 ogl
19 kaeshi ogl (this part looks rough actually, not sure there will be time to weave after the kaeshi)
20 meikyo
21 kasha
23 gekko
25 yuki
27 midare
29 tsubame