That one seems an outlier. What correlative exists between those asking for more engaging healer play and that we move away from the trinity system is located almost solely along the lines of favoring job identity and de-limiting kits as useful to job themes as opposed to building each role's jobs off of, before and above all else, basic role templates.
Are you sure you weren't confusing snippish sarcasm with an actual suggestion? I've yet to see this asked in good faith unless "a damage dealer" was meant to include also the typical range in player skill -- whereby, sure, a healer 100% pro-ing their play and spending not a bit of uptime or shared resource on healing could put out more than an underperforming damage-dealer.Quote:
Like asking to deal higher damage as healer, to be able to outdps a true damage dealer if performed optimally.
Here, too, I'd be wary of possibly confusing questions of role or larger paradigms with questions of balance. Most often one sees suggestions of shield-stacking, it's by corollary to discussion of HoTs being able to stack (pointing out an apparent imbalance in feature, available play, and capacity)...Quote:
make shields stack so we can take busters when tank died.
