I would imagine the difficulty of crafting HQ items is adjusted accordingly with the removal of HQ raw materials.
But the removed HQ items are things you would get from gathering as the DoL jobs, from mob drops, or bought from merchants.
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I would imagine the difficulty of crafting HQ items is adjusted accordingly with the removal of HQ raw materials.
But the removed HQ items are things you would get from gathering as the DoL jobs, from mob drops, or bought from merchants.
Leveling a crafter does not depend on HQ mats. I don't know where you got this idea.
Things will be fine without HQ mats. Everyone will still be able to level. They'll just have to work a little harder to get HQ.
Nothing needs to be adjusted. Final products don't need to be HQ to reward XP.
Taking into account the past expansion (I started in 5.0) I've seen that the developers not only thoroughly test the new content and changes internally, but also take into account player feedback.
I have faith that the removal of HQ gathered items will not make getting a HQ item any more difficult than it already is, especially considering that after a certain point it is beyond easy to HQ a crafted item (not material) with all NQ materials, with a sudden, rather nasty gap when crossing into HW crafting.