So whats next there going to remove or change to add more space. They really need to update the engine or add bigger data storage. They should just get rid of control for crafting and just add hq gear recipes that need more mats to craft.
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So whats next there going to remove or change to add more space. They really need to update the engine or add bigger data storage. They should just get rid of control for crafting and just add hq gear recipes that need more mats to craft.
Well, 100 miles away I can see advantage to making quantity more relevant than quality. Quantity of materials is much more granular system than NG/HQ mats, you can better control the value of every gathering act instead of it being conditioned if you have enough perception to hit HQ reliably. Like anyone who has done the DoL job quests at-gear-level knows the pain of being forced to collect HQ mats when you cannot reliably do it. You can keep perception as a stat, you can still keep the idea of having "gathering crits" as a concept, it just has to drastically increase mats gathered.
It's not about coding or the difficulty of implementing anything, it's all server space. Adding a material storage would mean the server now needs to keep track of every single item for every single character. In GW2 there are something like 8 materials for each type, so maybe 50ish in total? Maybe a bit more? While this game has something like 240 mining items, 300+ botany items, even more fish, and multiply that by 2 for the HQ versions.
I think this HQ removal is dumb, it's a change to help bots and people that can't stand the feeling of just lowering the quality on items. The only place I can think of this helping is ocean fishing, since time is limited and you catch a lot of different fish, but even that has a shop you can quickly sell to. The people that are running out of inventory slots are fishers, hoarders, and bots. Removing the ability to gather HQ does not solve any problems and just creates bad gameplay, but this change is pretty major so I imagine they are not willing to reconsider this and the change is probably more aimed at reducing the number of materials they have to add each expansion more than anything. I get the feeling the game is starting to collapse under its own wait and they are desperately trying to keep it afloat while they try to find a more permanent solution.
You don't need HQ materials to craft HQ items. Outside of Exarchic, you should be able to get HQ consistently from all NQ materials as long as you're using gear appropriate to the recipe level.
Separate material storage would still be inventory space but now instead of being able to use that inventory space as you like, you're limited on what you can use it for. I'd rather be able to use inventory as I want. Even the Armoury chest annoys me since there are only specific items that will go into each section, leaving much potential inventory space unused.
Heh, I'm on track to have all of my inventory and retainers' inventory empty barring some materia, blue items that won't go in the armory chest, XP scrolls, and materia I'm saving for EW...plus housing items on the off-chance I'm actually able to buy a house. My bags haven't been this empty since I rage-sold everything before a break in StB. It's a nice feeling to have all that space ready to hold the stuff from the upcoming gathering blitz when EW drops.
Honestly, I wouldn't doubt that the game's getting too heavy for its infrastructure at this point and in need of a back-end overhaul (not a euphemism).
The thing is the recent live letter was not specifically addressing DoL and DoH and they said they would be addressing those in the next letter. So if they intend to remove those achievements it is very likely they are waiting to do so in the next letter. I'm half expecting a line like "One month is plenty of time right?" with an evil grin.
Bot and Min can't get HQ in diadem, other than at the nodes specifically for the tools. those items can't be appraised for scrips. Fishers can get HQ fish though.
Good ol' spaghetti code.
Every mmo has it's spaghetti code. Working around it rather than unraveling and fixing it just pushes the problem further into the future when you will have more problems. The servers needed upgrading years ago. Now we're in the middle of a player surge and a tech shortage and still all the other problems such as inventory still exist.
"RNG" or chance is a good and important part of RPG and most other game design. However it is misused to the point where is becomes abusive and so much like gambling it addicts people. This is not that sort of case. The player has a lot of control and the distribution is fair and reasonable. This is the type of RNG that adds a small dash of realism.