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The new relic weapon starts in 6.05 together with the savage raid.
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-Mouseover or <t> toggle available for certain abilities. Sprint and potions now queue.
-Healers and tanks get an expanded toolkit, a bit more dps (about 70% of a normal dps), incoming damage increases but tanks get more self sufficient if played well and both are juggarnauts if mastered. That's how I'd make a role more appealing, let it do amazing things when you learn your class, rather than making them mindlessly bland and simple.
-A proving grounds version of Hall of the Novice.
-Scrap Verminion and steal Pet Battles from WoW.
-Instanced housing OR do something with neighborhoods (like invasions or such). The current system is such a waste, limits the amount of houses and strains the server for no current benefit.
-Make FC's relevant. FC calenders, FC activities with rewards.
-Flexible raiding to encourage FC's. 8-16 players for example.
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Character customisation.
Better graphics, weight to the movement.
Class unpruning.
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Some effort actually get's put into the healer roles this time round.
Wild I know.
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More midcore focused optional dungeons for 4-8 people parties.
Relic large scale instance based on 1.0-.23 storyline and setting with full cross class actions that aren't consumable.
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That Zenos will finally die.
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Wanting to have more access to other subclasses.
I.e; Sum/Thm (or even Blm/Arc). Nothing specific. Just wanting some extra medium grade nukes to drop on foes with my carbies.
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The ability to summon retainers as companions in place of my Chocobo. Failing that, Squadron members as companions.
Or both. Options are good.
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For tanks and healers to have fun classes that aren't homogenized.
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New engine modifications that allow massively increased character customization options.