I see where some of their money is going in this post at least. :rolleyes:
Gods I'm tired of people like you around here. People actually enjoy the content. I hate fishing but other people who play the game enjot doing it and log on every day for it. There are people who love Eureka. Stop saying you are "right" for hating something. Everything in this game is not going to be for you, and the faster you realize this, the happier you'll be.
Anyways on to the main topic, as much as I loved ShB MSQ-wise and dungeon-wise, feels kinda lackluster in the patch content. I feel like the pandemic is somewhat to blame for this, but even before that happened it felt a bit lackluster.
Man I’m so sad they stopped doing the Squadron Missions where you can run a dungeon with your hand chosen mates from your GC. OTOH I love the trust system because it’s so immersive. I just think Squadrons are the perfect representation of what WoW wanted Garrison followers to be. In other words FFXIV did followers better but now they’re unsupported :(
Wondering what 'content' is kinda lackluster? The new end-game raids? The lack of Hildebrand to spice things up? The story-line just not doing it for you? Bozja front not your thing?
The traditional MMO used to solve the 'content' problem with ... nothing, really. For months and months and months. < flashbacks to the what-seemed-to-be-the-eternity of the Hour of Twilight patch >
To put this in perspective WoW just had the longest gap between release of an expansion and its x.1 patch. 218 days between the expansion release and patch 9.1. It's creating a bit of dissatisfaction over there also.
I think we're underestimating the effects of Covid on these large development teams. I hope we can all be understanding of not just FFXIV devs, but all the devs working through this very trying period :)
Guildhests feel like they just kind of did what they were meant to do and there was no need for furhter ones. Aren't they basically just there to teach new players the basics of party play? That kind of runs its course, either players will do them and learn from them or they won't. I don't see much value in extending them into higher and higher level content personally.
Combat leves I can see people still wanting, especially if you don't use up your leves on crafting/gathering classes. Hests though, kind of feel like a done deal. And made partially redundant by the hall of the novice existing too.