I feel like at that point relying on your co healer is probably a better use of your time. In duty finder your co healer 90% of the time overheals into oblivion so just saving cd's/mana and spot healing is probably a better idea then to going full out. In pugging savage I can see it more often but if you get hit with a mech in savage you die anyways so most of the time you will just be raising them instead of using cure 2 and such.
I feel like the only situation where you use cure 2 when you need to don't move, your co healer is dead, and you have 0 cd's to cover it, some one makes a mistake that doesnt instant kill them, and you have no weave space. Which hasn't happened to me since I started playing heals in stromblood. Besides if that does happened then you'll probably wipe anyways in savage and in DF it's too and far between that it doesnt make sense to have it for niche uses like that where you could just rely on your co healer.
Medica 1 is a mostly useless when medica 2 exists, the only time when you would really use it is when you use back to back medica's. Cure 1 is almost useless but it provides a weave space which is nice, I feel like they could just add a dps ability to have weave spaces in its place rather then rely on our heals and a single dot to do it.
All in all I think the mostly useless skills that are cure 1, cure 2, and medica 1 is really just too niche to really warrant their existents on whm, at least on different buttons with solace/rapture .
