it’s explained here
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I doubt very much that's intended since the item was designed to act as a staircase.
I don't have any placed right now but I'll try to remember to drag them out of storage once I'm online to see if I replicate the problem.
Likely it was.
Have you tried using the storage glitch to get closer placement? There were a couple of interior items I was having problems getting as close to my interior walls as I used to but I could still do it using the storage glitch. That may still work for outdoor furnishings as well.
Yea it was set up way prior.
Got a chance to check the Wooden Staircase Bookshelf and got a similar result to Novak. I can't run up them in a smooth motion like I could prepatch.
With 2 side by side if I run at the base sometimes I just stay running without ascending them, sometimes I glitch through them (not up them) and sometimes I'll start ascending them in a jerky fashion (as if I'm getting caught on something every step or two). I had to jump to guarantee I ascend, and still get that jerky motion.
With just one place, I can never ascend unless I jump first. Either I keep running at the base or I end up glitching through it.
I couldn't replicate sliding back down or falling down through them once I was on them. Descending them in a normal fashion felt the same as it did pre-patch - it was never as smooth as ascending and sometimes I'd "skip" a step going down.
Looks like something to submit as a bug report.
One thing I think I've noticed is item collision radius (seemingly) bigger. For example, I had some regular imitation windows floated in front of some verdant partitions which were up against the wall... and in moving one off and then back on again (to adjust an item to the side) it will now continually clip through the verdant partition to the wall. The partition hasn't moved, and the point to which I have to float the window to get it to stay is much farther out. Sadly, I don't have any before pictures because I wasn't done decorating the house at patch time.
I had to re-do abunch of stairs bc character ran through them, rather than up them.
The bookshelf stairs no longer work as intended. you'll just run through them
SE hates housing
Did anyone else notice a problem with walking through the backside of the Imitation Stained Crystal Ornament? I just placed some in our FC-house and walking through them is not as smooth as I remember (going as far as having to jump through the window instead of walking) - it might just be a problem with my general placement, though!
Just tested it. The change is in the camera collision (there's no still no character hesitation as if hitting an object when you walk through from the back side). Now as you walk through, your view "jumps" a little in a way it didn't before.
It's as if there is a layer of camera collision that is no longer "smooth". I switched to slow walk and carefully "inched" my way through the ornament until the collision kicked in. My character is completely inside of the ornament at this point (other than a few stray bits of armor showing).
If I swing the camera view from left to right, the view "stutters" as if it's catching on small obstacles. It's not until my character is fully in front of the ornament that the stuttering goes away and the view moves smoothly. I don't record at all but someone making a video of it would probably be the best way to demonstrate what's happening.