To my knowledge, the MNK changes have been received pretty well. They were a mess for awhile before them though.
I just want them to do away with the current small egi's and the DoT's. They need to further embrace the Demi Bahamut/Pheonix playstyle and expand on it with more Demi Summons and have their kit tailor to enhancing their summons. Summoner feels like it's in the middle of a identity crisis with it's current iteration.
For me i think they should do the following:
Cut Dots and perhaps Aetherflow (Id be happy for Aetherflow to stay divorced from dots, but linked somehow to egis.
Merge DWT with Bahamut and give it the same rotation as phoenix. IN DWT make Ruin3 -> Ruin4, Outburst -> Deathflare.
Add another trance - > Light based following SHB: Personal Choice would be demi Innocence or any boss Sin-Eater as we have bathed in their aether (lore consideration) Alternatively we could go: Tsukiyomi or WOL.
Cut the link between Egi attacks and Ruin 4
Divorce Titans Shield from Titan-egi and make it available at all times, (Titan pops out to cast it then vanishes if not summoned)
on an animation front, give DWT the Wing effect from the LB.
Other things to change:
Merge Enkindle with Enkindle-Demi
Fix shy Bahamut Lost puppy behaviour.
I think they should keep the Egis. I mean, they are a big part of the job. The ARR questline for SMN revolves around getting the Egis, so it be impossible to outright remove them without breaking the questline.
@OP: unless they're gonna do something to let them condense down actions somehow (the recent BLU spells have been playing around with toggle/state spells like cold fog and suzaku's kick for example), with us already being at the soft 'action limit' for controller support and another 10 levels of actions/passives on the way to sell the new classes, every class is gonna continue getting gutted and spread thinner each expansion--which is gonna make levelling a new job suck even more than it already does.
I like them to doing demi with twist i like them have it so you have carbruncle summon and make carbruncle more like Prime servants so you summon Shiva and Ramuh these two as more demi
so you have carbruncle on feild and then for limit time you have both demi and carbruncle on feild at same time. the question really is what is summoner what is suppose be is suppose be is suppose be a pet job or is suppose be a dark magic spell cast with select posion and such. are you tried make it feel like summoner for ff series if so how are you going go about it. i think devs need spend time studied other pet jobs and studied summoner for ff series how can you make summoner happy with they job and make them feel like they are summoner. I like have more elememtal base dot for summoner when you demi-ifrit on feild and carbruncle your damage is more burn base damage or Shiva on feild it more Frost base. if we limit who can summon prime and only summoner can draw demi-Egi which a faction of they power then make spell more base on the summon.
i away felt that Phoenix and bahumat should be more of a lb 3 moves. and the Prime more demi-Egi will allow you to draw on more of their power.
if you ruby carbruncle on feild i like have more fire base dots or if you have diamond carbruncle which would Shiva servant on feild more frost base magic dots.
here my view i know not all argee
depend which carbruncle that which demi you get
Diamand Carbruncle=Demi Shiva has 30 second time on battle magic relate sickness Frostbite and Hypothermia
Ruby Carbruncle= demi Ifrit Burning heat strock
Amyestria Carburncle=Ramuh Shock damage aftershock
Topaz Carbruncle= titan a buff for the summoner or a allied or just normal posion.
Saphire Carbruncle= out breath and wind burn\
you doing more spell related to summoner ability bring out the Egi but make the Egi into demi allow summoner to draw on Carbruncles instead would alot nice also let you customized how Demi-Egi look you have ffx or ffvii or ffviii
You can really feel the different "versions" of Summoner with the current iteration. I love the class, but it is so disjointed - every expansion simply added another mechanic instead of evolving what was there, and none of them took the care to apply the current design goals to the entirety of the class. There is very little internal consistency.
In my opinion, they should do away with the DoTs and accompanying gameplay entirely - Summoning has always been about getting that one good, but costly, hit in. Big chunks of damage. Completely antithetical to DoTs. Lean into that iconic aspect of why anyone in a Final Fantasy game casts a summon.
Let's shift the class to the summons as much as is possible.
I'd like it if Summon Bahamut and Dreadwyrm Trance were merged into a single ability, so that space can be made for a Demi-Shiva summon.
1 sec need to copy paste this since there was one other thread. Ahem
Oh it's that time of the month. Well alright ill go through the yada yada really quick.
No Smn doesn't have an identity crisis
No they won't remove dots , egis or whatever came up when you headbutted the keyboard and looked vaguely like a smn mech, job has been reworked 4 different times at this point its the routine.
Yes the A.I. still suck, any other problem such as rigidness , destruction of aetherflow mechs along with many more have been duly noted and talked about since 5.0
Most likely changes to happen is Bahamut and trance been consolidated cause of how popular pheonix is , but problem wise it will just make the job more rigid.
Back to the normal life now