Originally Posted by
MoofiaBossVal
I believe that this is one of the failings of FFXIV, though there are few reasons behind this.
FFXIV is structured as a WoW style MMO, and during ARR and Heavensward the quests were structured as such. They pretty much boiled down to "accept quest, go here, kill X, talk to next NPC, watch cutscene, end quest, accept next quest". It wasn't until the Heavensward patches that they really began to eschew that, though the structure is still there. But Garlemald wasn't created during the HW patches. It was created in 1.0. They were created to provide a lore justification for a large number of fodder enemies to fight in an MMO. I guarantee you that the writers were not thinking about the moral implications of the player character casually killing untold numbers of humanoid enemies, because a nuanced story was simply not what they were focusing on. That came later. Had FFXIV not been structured like an MMO, and had the writers who came later been writing Garlemald since the beginning, Garlemald would have almost certainly not been created to just to be evil fodder you kill and forget about. I suppose it's a testament to the current team that this flaw is one of the few glaring faults in FFXIV's story that I can find and that they unfortunately can't really shake off, but it is nonetheless still a fault.