I’m pretty sure they were kidding. The “five expansions” kinda gave it away from the Jump (you know, because they’re a DRG).
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I currently main monk as my DPS and have been waiting for this moment ever since they introduced Tornado Kick as a gimp skill that it was back in Heavensward.
Monk could be split into two sides: Your GCD skills and your oGCD skills.
Monk needs to use it's GCD skills like crazy to keep up it's buffs: GL, Twin, Leaden, Demolish.
After the GCD's were used then you could start to unload your oGCD's: Elixir, Forbidden (Enlightenment), Tornado Kick, SSS, Brotherhood, RoF. This would push your DPS into the stratosphere.
The difference that really miffed monk's was the importance on GL being the real hurdle of the job's REAL dps. If you had GL maxed you were OP and everything jived. If you lost it you were gimp.
Were SE dropped the ball was they started to give monk MORE oGCD's that "helped" us keep GL up. This is where monk started to become misguided in being coherent, and fun to play. Engaging as it was...it was no longer fun and became a APM nightmare that solely focused on GL upkeep.
Now, with the current upcoming rework GL is GONE. AND THANK YOU YOSHI P! GOOD RIDDANCE TO GL UPKEEP!
Will monk be nerfed....you bet your A$$. Do I care? Nope! Because the real take away here is GL is gone and Tornado Kick is NOW my capstone ability it should have been years ago.
Also, RNG for chackra is mostly non-issue. I say this because I don't know the details on how chackra will be opened with 100% chance. Will every critical hit be a chackra? Or will every critical hit roll the dice to be a chacrka vs. 70% chance a critical hit will have the dice rolled to be a chacrka? Tuesday will be a day of testing monk for me.
From what I'm reading from the people who run the numbers, these changes might actually be a nerf to the job, not a buff or maintaining the same level of DPS.
AOE skills weren't buffed by the same 30% to keep their potencies comparable to what they were before the rework, so for dungeons monks definitely got a nerf. Additionally one of the main sources of our DPS, our auto attacks, no longer benefit from the 30% damage increase granted by greased lightning. Auto attacks made up for 20-25% of our total damage before, so hitting that with a 30% reduction is pretty huge.
Going to have to test if we can even use it with PB. Before already had issues hitting every FC if got lucky on rng during burst window. Now during brotherhood we'll likely be spamming FC. Imagine with two Dnc two Mnk. O.O
The proc rate we get from our teammates was reduced, so you'll probably be doing fewer forbidden chakras now with two dancers than you were before. In 8-man content we might get slightly more if we get put into a caster-heavy group since brotherhood now applies to them too, but we'll be getting less than if we had a group of mostly physical party members.
That is literally not how brotherhood works.
It's been changed to proc off of spells alongside weaponskills with it's proc chance being reduced from 30% to 20%.
Can you at least be accurate when you're trying to start a piss fight with monks please and thanks.