Originally Posted by
Fionlagh
Replying to my own post. all 3 of those methods can and should be fleshed out. also , im sure this community can come up with other themes.
i read some on this thread already, lets keep it rolling.
to add to the 3 themes:
SPEED RUN- whatever happened to non-combat skills? why not have STR rolls to force a door open, a THF type to pick a lock and or speed through a door thats about close (lever on the othe side of the door) Detect & Disarm trap checks? all to get through a dungeon faster.
EXPLORATION RUN: lots can be added to this theme. Side passages with challenging content, strong mobs, puzzles/mazes, side bosses, hidden doors (detect hidden roll needed) traps, underwater passages haha
STORY RUN: like i listed in my previous post, put some NPCs in your dungeons, in various situations ofcourse, some being chased , that you have to save, others could be lost behind a hidden or locked door, or a party of NPC adventurers that either need help or turn on you. have KEY NPCs that are necessary to advance the story, and CS triggers that offer eye candy
I know theres CONS to pretty much everything i listed , also i proposed mechanics that would have to be added from scratch, but... therre ya have it. my 2 cents