Sounds like you need to broaden your market. Making crafting more accessible is good for the buyers. We OG crafter no longer holds a monopoly on items.
If you can't see this is a good thing, you're just greedy.
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No, they don't. Shiva Ex was one of the easier fights back in ARR, because it was a late tier Extreme release similar to Zurvan or Seiryu. Come back and say this after we get Ramuh, Ifrit, or Titan Unreal. That and, Eden Normal mode raids don't have enrages for the most part. If you get an especially bad group but an especially plucky PLD, most of them can be soloed over the course of like 40 minutes. The only thing that makes Unreals so easy is the fact that they are the same exact old fights. Everyone either already knows exactly what to do for them, or can follow the guides that have been out for them for 5 years lol.
I personally am so sick of people telling me they have raid experience in WoW then think that it applies to FFXIV. I don't see how FFXIV raiding is comparable to WoW raiding, and I don't mean any offense by that but can please someone explain to me. It's quite frustrating not knowing! Halp a lala out.
They're both largely about "move here", "stack there", "dodge this", "spread these", "focus that", "absorb this falling AoE thing so it doesn't hit the whole raid instead of just you". More perhaps than any other two MMOs, the experience does overlap tremendously.
WoW has a few altogether different mechanics that might catch the typical XIV player off-guard while XIV has some slightly more complexly sequenced or less intuitive mechanics (these three things will chain, mirror, and then teleport, before doing their AoEs) that may throw off WoW raiders the first time or two, just as WoW players will be used to fighting in larger areas with more available shapes than just circles and rectangles while that would be heresy in XIV, but for the most part, they're highly translatable.
The only real shocker going from one to the other is that XIV tanks rely almost solely on CDs, rather than more frequent means of active mitigation, and healing requires very, very few actual healing GCDs (largely because damage taken is both less and more predictable and healing is so much more potent, especially in terms of oGCDs).
The problem with XIV's crafting is that it's so accessible that the supply quickly outpaces demand; even moreso when you have bot farmers in the mix on the average server.
I would not be against having more time-gated and/or player-bound materials like WoW does for the sake of limiting how many/quickly items can be made, personally.
We should instead talk more about XI and what XIV could learn from it in terms of overworld design. ^^ I have high hopes for the Bozja stuff.
Me over here looking awkward in the corner playing both.....
I dont see why folks cant play more than "one" game at a time? It is always weird to me when this "only this one" mentality comes up.
As far as comparing- well you can do that with anything really. Some games have things we like/dislike, some enjoy one/few/lots of games.
As Gamers we should all just be a family and enjoy playing whatever as a group, and just let people do what they want :)
The PS4 isn't the hardware that's currently holding anything back. That's the minimum PC spec requirements. So unless they update that, the PS5 won't change much for the games functionality and graphics.