In that case they should've added that MSQ wall earlier I think. At the moment it happens before Keeper of the Lake, which means people have already done Mog, Leviathan, Ramuh and Shiva by the time they're forced to do the other 3.
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Or they can change the quest starters to different NPCs in the Waking Sands
Main story should have never been gated behind dungeons to begin with. Still my main gripe with this game.
These were quite easy. Queueing as DPS was 5 minutes at most.
It was a bit weird in this part. The NPCs that give the quests are in two places at once, and the story has already moved to a point that Uri is all alone in the walking sands. These NPCs are in the inn at this point.