Originally Posted by
ty_taurus
If you're going to add a distance mechanic to encourage BRD and/or MCH to hit enemies from a far enough distance away with perhaps an OGCD, or GCD with a cooldown, then you'll need to add some kind of way players can tell if they're far enough, because it's not really easy to tell how far away 15 yalms, or whatever (Though Bard can use Repelling shot to immediately get to where they need to be if that was the distance requirement.
Honestly I think it would be simpler, yet equally effective if these actions just cannot be used against enemies at close range like a reverse melee range mechanic, that way there's never a concern about "did I go far enough? Crap I was a yalm too close." As stated though, having all their damage work like that wouldn't just be harmful for healers, but also it contradicts how encounter design is made. A lot of mechanics throughout the game were designed with the idea that players would need to be close to the boss or each other, such as Eden 5 Savage's Chain Lightning.