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Originally Posted by
CapricaLangley
In the last months of smartworking I started lurking around Twitch and YouTube, and I noticed that FFXIV is very low on numbers compared to other MMOs.
Currently Twitch lists FFXIV at 4.7k viewers. WoW is way ahead with 99.8k, Path of Exile at 10.4k, Old School Runescape at 11.4k, Elder Scrolls Online at 7.8k, Black Desert Online 4.6k, and Tibia at 10.8k. Most other MMOs are way below those viewership numbers.
FFXIV is actually one of the top MMOs to watch on Twitch.
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And lastly I see a lot of people who stream mount farming, items to add to collections and so on. From that side FFXIV offers a lot of content, so I can't really understand why it's not fun to watch. Maybe we are just lacking a shiny collections tab, since we all know that the real endgame is glamour.
I'd say it is less lack of things to collect and more lack of randomness in collection.
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Or maybe we lack world bosses and opportunities to get mounts and items outside of duty and rep.
We do not lack for World Bosses. We have a fair number, but the rewards they give out are reliable and fixed. To get all of the rewards for the various FATE World Bosses you need to complete them with a Gold at most 5 times. Each expansion's S-rank hunts give out the same rewards and after a certain point you have all the hunt currency you need to get everything you want in the patch.
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Mind that this thread is meant as a question, I'm not claiming that my points are the truth or anything, I just can't understand why FFXIV is not performing as it should from that particular perspective, since we have a LOT of players.
The major factor is that FFXIV is far less random than most of its competitors. The "Surprise Factor," which is one of the main reasons people watch others play, is lower in FFXIV than most MMOs. No random PvP encounters, no super random rare loot drops, and most Extreme mounts are token based with RNG only reducing the number of completions needed. FFXI is more engaging to play than it is to watch.
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Originally Posted by
Auryan
Same thing with Deep dungeons. They are and have always been a boring snore that people did because it was an efficient way to level. Besides a small number of people doing the higher floors and the solo achievements, it wasn't at all something that garnered a lot of attention. SE's data probably backs that up and is probably why they haven't wanted to add a new one. Doesn't help that Bozja can easily more than make up for the leveling aspect from not adding a new one.
Yoshi-P actually said that they wanted to do another one but decided to hold off on it so that they could release it near the beginning of 6.0 so that it could serve better as leveling content. HoH seems to have suffered heavily by only covering 10 job levels. I would not be surprised if the next Deep dungeon covers level 70 to 90.
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The Hildibrand quests didn't get interesting until way later into an expansion. The first few quests were short cutscenes that were largely set-up. In HW's iteration: all cutscenes with an emotional pay-off. At least SB had a fun trial near the end.
ARR's Hildibrand questline had 3 fun normal mode trials: Big Bridge, Dragon's Nest and Big Keep.