Actually, all of Rath's attacks in phase 1 & 2 sans fireballs can be dodged by just force hugging his left side.
Charge: Just move to his left side. Or any side, since it hits his front. Just don't be in front lol.
Tail whip: he whips from back to his front through right side x2. Just keep moving along with him to move to his left side, easy.
Jump back + fireball: only hits in front of him, stand on left side ez.
front bite + back tail whip: doesn't hit his sides. ez.
Phase 2 charge: same as phase 1. Just don't be in front of him.
Phase 2 fire bite: just don't be in front of him.
Phase 2 firebreath: cleaves in front of him. Y'know, just don't be in front of him. Amazing complexity.
But of course, it's only easy if people have some kind of reflexes, which a lot of players don't and hence complained. (Also because when the fight first released, I doubt many people realized Rath's blind spot making 90% of his attacks trivial to dodge). Hence why the meta for the fight became 3x Tanks (usually WAR due to insane IR burst windows on downed Rath) 1x Healer so that people could take extra beatings if they did screw up and the dps check was non-existant. When you understand all of his attacks, have even somewhat okay reflexes, Rath EX is easier than almost any other EX trial in the game due to fireball being the only damage you can't avoid.
