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I miss my MCH skills: Dismantle, Paliside, and my bishop turret and invul hypercharge
I kinda wish reloading was a thing, for those who dont remember its basically florusihing with ur standard rotation. they could've tweaked it and i dont undertand how its inferior to what we have now, double procing for twin Clean shots was fun and involved what we have is barren and boring
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Long list here get ready. It was too hard to pick one when there's so many i miss. typing this list was shocking just how much has been removed over the years
Cross class skills as a concept. It was rewarding to level more classes as you got more skills. Sure some essentials like provoke should have been role skilled as they are now
Unique low level blockers on tanks- shadowskin, bulwark and OG foresight
Execution attacks: Ageha, misery's end, mercy stroke, heartbreak...can't recall the last one
All of ast's unique ones- Time dilation, celestial opposition, cards+associated spread and royal road, Luminiferous aether, combust 2 being separate, stella, disable, gravity doing more than tickle
Whm: Aero 3, OG fluid aura, ARR cleric stance, protect/shell, divine seall (Fine it got readded under a different name), stoneskin 1, stoneskin 2, holy being strong damage wise and not just stun
Sch: Selene, miasma 1, miasma 2, bane, shadowflare, rouse, eye for an eye, aetherflow
Dark knight: Powerslash, OG delirium, Scourge, Dark dance, Shadowskin, OG low blow, OG reprisal, sole survivor, Dark arts, darkside (i loved that aura and the animation)
Dragoon: Ring of thorns, phelebotomize, keen flurry, feint when you could actually affect things with it, OG leg sweep, SB spineshatter dive
Warrior: Brutal swing, butchers block, skull sunder, mercy stroke, inner beast, fracture
Machinist: rook and bishop, dismantle, palisade, suppressive fire/arm graze (i REALLY miss having a stun on my ranged) grenado shot(much less noisy than spread shot), lead shot, and the old ammo mechanic. rend mind
Monk: axe kick, haymaker, internal release
old bard songs, and the stun on arcanist/summoner.
flaming arrow and whatever the flip+purple arrows raining attack bard had
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refresh and mana shift...
I need to have a bargain point to get a fast resurrect ticket... XD
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Dragoon's pole dancer aoe attack. I loved that skill to death because it was both cool and pretty funny at the same time.
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I kinda miss Wide Volley on BRD. I wish BRD had an AoE rotation, like other dps, that chained Quick Nock -> Rain of Death / Wide Volley.
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Ho boy where to start
for smn
Miasma 2
ruin 2 blind
miasma healing reduction and slow
virus
Spellspeed proc buff
shadowflare
spur
rouse
sustain
radiant shield
contagion
AETHERFLOW
normal energy drain
(doesnt really count but) unnerfed bane
manashift
and for sch
miasma
bane
selene
shadowflare
eye for an eye
addlo cheese
miasma 2
rouse
convalescence
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Let's see... I don't think I could choose just one.
Dancing Edge. That's an FF staple, cool animation, and they got rid of it. Keeping the way less cool Aeolian around ugh.
Butcher's Block. My favorite global on WAR.
Berserk as a an ATP boost of 50%
Hawk's Eye
Royal Road
Impulse Drive
Howling Fist
Heavy Thrust
Aero III
Stella
Shadowflare as a GCD DOT field
Dark Arts
Scourge
Blood Price
Kiss of the Wasp/Kiss of the Viper - Being able to swap between Jugulate stunning and silencing was nice.
Jugulate.
Sub skills over role skills. Role skills, while nice from a utiltiy perspective are bland and make the jobs feels less flavourful.
Internal Release
Bishop Autoturret
Grenado Shot
Mana Shift
Erase
Power Surge
Perfect Dodge
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All status ailments that were removed from most job class skills.
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Most of all : AST Royal Road and the original RDM Impact
Then Time Dilatation, (the original Celestial Opposition), (the original Minor Arcana) for AST, Aero 3 for WHM, Miasma 2, Shadowflare, Rouse (not sure about the name, but the pet buffing oGCD) for SMN and SCH, Foe's Requiem for BRD.