Originally Posted by
Packetdancer
See, I'd flip this; make the housing wards for individuals only, and give FCs instanced housing. (Ideally, make the FC instanced housing an airship, because yes airships good more airships please.) That way any FC has access to the workshop system and space for garden plots (greenhouse on the airship!); not being able to get a house doesn't lock them out of participation in those systems.
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The problem right now isn't that housing is a scarce resource. The problem is that housing is a scarce resource which is not optional if you want to do gardening or FC workshop things; entire other systems—systems which can generate rare materials needed for various desirable craftable objects, no less—are gated based on owning a house. And that is a serious problem.