Why does it need a nerf? You've already got loads of people who insist on never using it anyway, because every GCD used for Clemency is one less GCD used for doing damage.
Printable View
Why does it need a nerf? You've already got loads of people who insist on never using it anyway, because every GCD used for Clemency is one less GCD used for doing damage.
Your attempt to minimize it with snark and sarcasm really doesn't work here, and is still remarkably underinformed; that's literally a 50% difference in healing, give or take based on what the WAR does.
One is an action designed specifically for healing, the other augments what you are already doing to provide healing to the party. WAR is producing gross levels of healing across a fight and is very likely to prevent a problem from happening. In realistic scenarios, when people are actually doing DPS, you'll get a lot more sustain from the job who can heal while still participating.
PLD has access to a lot of healing on demand. The burst healing they can do in a given moment indeed cannot be compared to anything the other tanks can do, and it can salvage a disastrous party, but let's not aggrandize its meaning by isolating it into a favourable context. It's disingenuous.
It's fine as is, because there is a cost to using clemency which is that you lower your own dps.
I suppose the issue is is that the jobs in a game that focuses more on cooperation than competition (where balance matters a bit more), as such most balance chances would be to fix QoL issues and ensure that certain jobs aren't pushed out of team comps for efficiency.
PLD AFAIK isn't pushing the other three tanks out of the running, despite it and WAR being the among the most suited jobs for Soloing content. Ergo any nerfs to its abilities seems premature
Clemency is good the way it is, one of PLD best skills.
I wish they would add the healing components back to inner beast for warrior and make it were we can use inner beast at higher lvls, I would gladfully take an extra button to push to have this back.
Strong disagree. I think all tanks should have some specific "sub role", with PLD being a great support tank (can shield main tank and assist in heals if needed among other things). I would even say give PLD a sort of Raise spell with long cooldown.
I would rather the other tanks (and really all jobs of the same niche) to have MORE variation in the sub things they can do. DRK should have more DoTs or (actually useful) debuffs. Maybe a vampiric healing sort of buff it can give. WAR should have more DPS options or perhaps more spike damage abilities.
Point being, all jobs should have that sweetish balance in their main purpose, but there should be more variation below that.
I'd rather it be an oGCD and the potency be pushed even higher.