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For me the issue with the job quests is that they are all basically the same content wise.
Go kill NM, Go kill NM, Run Dungeon + Areas, Go Kill NM ect.
The only difference is that the content rotates.
For example, after completing 2 Job storylines, you know exactly what the pattern is for the others.
While i do appreciate that the last fights are very different to one another, i would of liked if they had thrown in an escort or defend this zone quest to give the quests more individuality. They seem too identical for me. Like i knew exactly where I had to go / what I had to do before I was even upto that stage.
Storys and cutscenes were nice though.