Roulettes are cross-server; party finder isn't. The wait times would be WAAAAAY faster in a roulette. If there's no good way to learn the content no one will do it. Party Finder is terrible.
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PF is cross server though, unless you choose to make it for your world only. Unless you're referencing to the data center, but, DF can't get you to cross data center either.
This is a very casual playerbase. I am inclined to believe that such a feature would only appeal to a minority crowd.
They could very easily give us harder dungeons with one simple system that would even be backwards compatible to older content.
Basically, Modifiers. Same Dungeon mechanics, but add selectable modifiers like HP, Damage, Haste, mechanics cooldown etc on the mobs.
As an example, we could select Twinning and add:
+HP
+Damage
+Haste
Resulting in a dungeon where bosses have 5~ minutes worth of HP for a good group to burn through while dealing with mechanics that are coming ~50% faster. Reward could be something as simple as extra Tomestones based on the difficulty added by the Modifiers used. Or even glamor items and mounts.
A Roulette based on such a system could then be something as easy as daily fixed Modifiers for even more rewards.
There is a Raid Finder that works like the Duty Finder for hard content, but (almost) nobody uses it.
I'm down for more difficult content or more content in general. I'm just stuck on a loop of running Savage every week with nothing else going on.
I would love some harder dungeons, even alliance raids, but probably not at the savage level. Hopefully they do some harder dungeons again sometime soon.
Naw, this is a bad idea. People already quit 24s mans if it's too likely to wipe once. Mentor roulette shows that ex trials are fairly likely to fail with duty finder. You want something harder, party finder is your friend.