Originally Posted by
Connor
I think this is a great idea also and I’d love to see them take healers down a more support-oriented route, but I’m curious what people think about the form of support abilities this could/should take?
Personally I think they’d be better as GCDs, if not just so that they’re readily available and not used at pre-determined parts of a fight because of cooldowns. But then I understand most healers would want them to be oGCDs so that they don’t overlap with damage rotations.
I guess what I want to ask is, whether healers would prefer GCD support spells that use more actively in place of damage spells (placing healer responsibility more towards support) , or would they prefer healers to be focused purely on balancing between damage and healing (placing healer responsibility more on maximising damage output). Or maybe they’d like to see all of the above? A mix of healing, complex damage rotations and some support responsibilities?
Also, naturally I think when discussing stuff that’s purely conceptual that we should put the game’s design to one side for the moment, since the game design doesn’t really accommodate much of anything besides just damage, so there’s not much to actually discuss. So let’s assume that whichever responsibility healers preferred causes game design to magically adjust itself to whatever it was chosen.
Tl;dr is would healers rather healer responsibility fell more towards support, damage, or both, given the assumption that the game design would somehow magically conform its design to match this