I do actually lol. I cant find the edit button on the phone.
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Melee Has positionals and down time due to boss attacks. Example: Any time the boss does an attack that is an aoe around them
Casters have cast times that require them to plant their butts for the duration of the cast and may have down time due to boss attacks. Example: Boss does Donut AoEs that force a caster to move in close, or an attack that targets a player's position.
Range has no positionals, and no down time. You can cast your attacks at any range, and do so while moving.
Thats why Range DPS has the lowest output. They suffer from the least amount of limitations when it comes to damage dealing. If you think the disparity is too high, thats one thing. But if were talking about balance, then it's set up correctly at the moment. If they all did the same raw DPS in the end (i.e training dummy dps), then it would be more advantageous to a raid to just carry nothing but Bards, MCHs, and Dancers.
Just because it's scripted doesn't mean you can automate the fight. Some people might be able to perfectly execute mechanics without downtime and without using a 3rd party program to tell them exact details. But this is going to be the 1% of the 1%.
Also, it's not just the disengage that lowers a melee dps, it's the disengage causing your rotation to go out of sync with buffs.
E6S is especially bad in this regard.
Gap closers help, but time off of the boss running away and waiting for mechanics to finish/aoes to go off before you gap close back in adds up.