There's a caveat here. Unless you're lucky enough to get a paladin and/or red mage, a dead healer can block a lot of content from being completed. Even regular dungeons.
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I have been using Starlink exclusively sense April, had AT&T cut my DSL and Phone Line at the end of August..
It works in Savage Content(haven't tried Ultimates yet as work has been pretty hectic but I'm sure it will work great for it also.) there is a catch though right now and it is something they are working on, the game doesn't' like it when you are in a sort "dead" zone for Satellites I'm sure for users who are closer too the Northern side of the US(Where more satellites, are in orbit) It works great. Last batch of sat's they launched + all future launches will have the Laser Interlinks(Will fix satellite hop connection issues.)
My ping sits around 35-45ms(live in Northern Cali , so might have something too do with that)
you wont be able to dodge attacks or weave cooldowns
but you only need like 2 aoe buttons in this game anyway
I used to play on NA servers back when EU data centers were still located in Canada and had ping around 200. Also have an alt on JP DC with around same ping. My normal ping on EU is from 70 to 110, which is okay.
From experience I would say that FF14 is somewhat friendly as long as your ping is below 300, but at that point it's already on the verge of being uncomfortable for some instances where very fast reaction is required. 1000ms sounds like a nightmare for high-end content. If you aren't planning to do Savages and Ultimates it still can be playable, but I suspect that your healers might cry in the process.
This is hands-down the most latency-unfriendly aspect of the game. I have that issue myself and it kept me from raiding for years. Even now, after starting back up with The Raidz, I still get killed due to lag, which can be incredibly frustrating for both me and the healers. The best we can do is anticipate things as far in advance as possible and not move out of the way "just enough" as that often isn't actually where the game registers us, right?
As long as you're sticking to DF/PF and let people know about the lag, it's completely doable and enjoyable.
One piece of advice I give a lot of folks for this game; do what you feel like doing at the time. It's 100% ok to get sidetracked playing an arcade game at the Gold Saucer instead of grinding tomestones if that's what you want to do. If your lag gets too frustrating at times, go pick flowers, race your birdie, help those poor beastmen, sit on the beach in La Noscea, or whatever tickles your fancy at the moment.
Lets put it this way:
I was able to play FFXIV on a shitty laptop on a military base in the middle of Afghanistan (satellite internet) during 2.0.
Was I doing any high end raiding? Absolutely not. Titan Hard mode? Barely. I had to move 2-3 seconds BEFORE the mechanics happened.
What this did was make me get really good at memorizing the fights, and KNOWING the mechanics not simply reacting to them.
My bad internet days would normally push my ping close to 400ms, while even 300ms is already frustrating to deal with. Strictly single weaving with some clipping here & there it’s outrageous
I can’t imagine playing with a 1000ms ping. That’d be like playing a guessing game.
While FFXIV is more ping friendly than games like BDO or New World, 1000ms is probably way too much. Because as you progress through the game the fights become more like a dance requiring you to learn like ... choreographed danced moves. And if you can't move the way you need to then it will be very hard for you to progress. Anything under 300ms is okay but at 1000 it will be very hard for you unfortunately :(
I feel so bad for you, ugh.
Seriously Japanese devs need to get their heads out of their asses when it comes to netcode, they're extremely far behind. Anyone who is even a tiny bit a fighting game enthusiast will tell you how awful their netcode is.