Originally Posted by
Eloah
As for the Tactical aspect you are requesting, your answer, and ultimately one I don't think you want, lies in your example; AST and their cards. What I mean is, the tactical aspect would ultimately boil down to an illusion of choice, and similarly to what SE did to AST's cards, that choice might be stripped away. Not trying to discourage anything, but unfortunately with some of these things, boring but practical beats out awesome but impractical. That being said, finding a way for them to feel rewarded for doing what they do would be great. Meltdown anyone, lol.