There is content between dungeons and EX/Savage. It’s called normal mode raids, normal mode primals, and 24-man alliance raids. All three are harder than dungeons (leveling or level-cap); and all three are easier than EX/Savage.
If you were to argue we should have a more fluent increase in difficulty going from end-game dungeons to end-game EX/Savage, then I would agree with you. I think the difficulty jumps can be particularly staggering sometimes, depending on specific pieces of content. But if the argument is simply “we need more content with difficulties between dungeons and EX/Savage”, well that already exists.
Are we seriously going to say that the Nier raid is the same difficulty as the Grand Cosmos? My friend tanked the dungeon in our first run—they had 8 vuln stacks during the last boss and the boss still couldn’t kill them with the buster. Meanwhile, 8 vulns and a buster from any of the Nier bosses would be INSTANT SPLAT DEAD.
See: Mentor Roulette & EX Primals for why these aren’t in Duty Finder.Quote:
speaking of ex, why dont they put these in duty finder? not everyone has the time to camp party finder waiting an hour to fill up just to practice
That said, Raid Finder/Duty Finder has never been the go-to for high-end content on NA or EU servers. There was a brief period in 3.4 where Sophia EX was done in Raid Finder (because she was relatively straight-forward, and all you really needed was a macro to mark people for Sin & Punishment [black/white circle matching]), but that died off once Zurvan came out to play.
JP actually uses PF for practice and DF for clears/farming, but NA/EU use PF for both. Just the way we operate.
