Since you were the one to necro this thread, i guess someone may as well address your post. And this felt like the part that needed answering. Why would you "go through the trouble" of using PF for this type of content(or really, ANY type of content)? For three reasons. First: You yourself said you like to "run them synced, repeatedly, to master the fights and become a better player". If you have a PF group, you can easily do that because you still have the party after the fight is won. Que fight, beat fight, que fight immediately again. As many times as everyone wants. Or if you dont win right away, people can switch classes and discuss strategy and you can coordinate tactics in ways that are just not possible with a random group found via DF. Second: You can activate the options that the duty system has built in to increase the challenge of the fight. If the idea is to become a better player, using the harder settings can only help with that right? The settings to make the fights harder are "Minimum Item Level"(your skill must win the day, being over-geared is no advantage) "Silence Echo"(failing doesnt get you a buff, it just gets you information and the experience of having made it however far you did into the fight) and if you really want to get spicy "Undersized Party" + "Level Sync" - the last combo lets you try the fight with less then a full party while still being level synced down to the content level. Third: By using the PF you are pre-filtering your group to only have people who want to be there. I dont think i need to explain why having a party of only people who want to be there is beneficial.
