Originally Posted by
Raqrie_Tohka
[B]
Prejudice-
Unfortunately, players do not trust each other. The game gleefullly provides their own NPCs for us to ‘trust’ instead. Vibrant and talented is the playerbase, but it is not integrated into the game well. Everything ‘community’ has to go through SE, while in-game mechanics are not particularly encouraging of inter-player community activity. ****
The failure to develop multiple social spheres, attempting to take everything into the game but failing (because immersion), then resulting in ‘push aside’ ways to deal with it such as ‘blacklist’.
Players wont develop a maturity without first be allowed to separate their social sphere from the in-game activity sphere. And in the impossibility of that, to separate the in-game social sphere into multiple thresholds. {*}
There has to be places, time, activities, which simply allow players to trust, or for some reprieve/partition from volatile influence. Currently this is almost nigh impossible, nigh inexistent, and not positive.