Originally Posted by
BarretOblivion
Its because right now everyone is basically at 'minimum' item level for most of the savage encounters. Once we have weeks pass for people to buy tome gear you get alot more wiggle room and can afford deaths here and there.
FFXIV raid design has worked after they figured it out back in HW for the last tier of Alexander. We aren't WoW, I understand you want to use WoW to inspire FFXIV raid design but that's not how the devs have decided to design the raids. This DPS problem happens when Stormblood came out for Halicarnassus (Delta 3) with a good chunk of jobs being under tuned and people getting to that fight much faster than even this tier. The third fight is a brick wall for 90% of the raid community, its called the "static breaker" for a reason.